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Commodore 16 User Manual
1984 Commodore Electronics Limited
 
Setting up
The keyboard
Software
The first steps
Numbers and calculations
Graphics and colour
Sound and music
 
Commands
Statements
Functions
Variables and operators
Abbreviation and reference chart
 
Error messages
Disk error messages
Deriving mathematical functions
Musical note table
Screen display codes
ASCII and CHR$ codes
Book list
 
Index
 
An Introduction to Basic Part 1
This course is part 1 of a series designed to help you learn about every aspect of programming the Commodore 16 and Plus/4 computers. The present course covers the principles of programming and all the elementary facilities of the BASIC programming language.
 
Introduction
Getting started
The keyboard
Pictures in colour
Direct commands
Stored commands
Practical aids
Controlled loops
Tracing
Programmed colour
Input of data
Flow-charts
Advanced loop control
Sounds
Data reduction programs
Computer games
Afterword
 
Mathematical aspects
Answers to selected problems
Common errors
Index
 
C16 Machine Language for the Absolute Beginner
Peter Beresford / Melbourne House
 
Forward
Introduction to machine language
Basics of machine language programming
Introduction to hexadecimal
Introduction to Tedmon
Micrprocessor equipment
Program control
Counting, looping and pointing
Using information stored in tables
Processor status codes
Logical operators and bit manipulators
Details of program control
The Commodore 16 kernal
 
7501 instruction codes
7501 microprocessor registers
Hexadecimal to decimal conversion
Relative branch and two's complement numbering tables
Detailed memory map of the C-16
Glossary
 
The Commodore 16 Showcase
Introductory programs for the C16
 
Setting up
How to load a game
 
Xzap
Punchy
Rolf Harris Picture Builder
Starter Chess
 
Commodore Plus/4 User Manual
 
Introduction
Unpacking and setting up
Using the keyboard and screen
Using software
Getting started
Beginning BASIC
Numbers and calculations
Using graphics and color
Making sound and music
 
BASIC 3.5 Encyclopaedia
Commands
Statements
Functions
Variables and operators
BASIC 3.5 abbreviations
Conversion programs
Error messages
TEDMON
Screen display codes
ASCII and CHR$ codes
Screen and color memory maps
Memory register map
Deriving mathematical functions
Musical note table
Programs to try
RS-232 guidelines
Book list
Index
 
Commodore Plus/4 Integrated Software Manual
 
Introduction
 
Word Processing
Spreadsheet
Graphics
File Manager
Reference
 
Diskette formatting and diskette precautions
Example applications
Index
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