 |
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| Commodore
64 User Manual |
| (Spiral binding,
1982) |
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| Introduction |
| Setup |
| Getting started |
| Beginning BASIC
programming |
| Advanced BASIC |
| Advanced color
and graphic commands |
| Sprite graphics |
| Creating sound |
| Advanced data handling |
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| Commodore 64 accessories
and software |
| Advanced cassette
operation |
| Commodore 64 BASIC |
| Abbreviations for
BASIC keywords |
| Screen display
codes |
| ASCII and CHR$
codes |
| Screen and color
memory maps |
| Deriving mathematical
functions |
| Pinouts for input/output
devices |
| Programs to try |
| Error messages |
| Music note values |
| Bibliography |
| Sprite register
map |
| Commodore 64 sound
control settings |
| Index |
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| Commodore
64 User Manual |
| (Standard binding,
1984) |
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| Introduction |
| Setting up |
| Getting started |
| Beginning BASIC |
| Writing simple
programs in BASIC |
| Advanced BASIC |
| Color and graphics |
| Introduction to
sprites |
| Making sound and
music |
| Advanced data handling |
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| Expanding your
Commodore 64 computer system |
| Description of
DOS error messages |
| Commodore 64 BASIC |
| Abbreviations for
BASIC keywords |
| Screen display
codes |
| ASCII and CHR$
codes |
| Screen and color
memory maps |
| Deriving mathematical
functions |
| Pinouts for input/output
devices |
| Programs to try |
| Converting standard
BASIC programs to Commodore 64 BASIC |
| Error messages |
| Music note values |
| Bibliography |
| Sprite register
map |
| 6566/6567 (VICII)
chip register map |
| Commodore 64 sound
control settings |
| 6581 sound interface
device (SID) chip specifications |
| Disk and printer
commands and statements |
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| Commodore
64 User Manual English |
| (Standard binding,
white cover, 1984) |
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| Contents as Commodore
64 User Manual (Standard binding, 1984)
above. |
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| Commodore
64 Programmer's Reference |
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| Introduction |
| BASIC programming
rules |
| BASIC language
vocabulary |
| Programming graphics
on the Commodore 64 |
| Programming sound
and music on your Commodore 64 |
| BASIC to machine
language |
| Input/output guide |
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| Abbreviations for
BASIC keyword |
| Screen display
codes |
| ASCII and CHR$
codes |
| Screen and color
memory maps |
| Music note values |
| Bibliography |
| VIC chip register
map |
| Deriving mathematical
functions |
| Pinouts for input/output
devices |
| Converting standard
BASIC programs to Commodore 64 BASIC |
| Error messages |
| 6510 microprocessor
chip specifications |
| 6526 complex interface
adaptor (CIA) chip specifications |
| 6566/6567 (VIC-II)
chip specifications |
| 6581 sound interface
(SID) chip specifications |
| Glossary |
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| Index |
| Commodore 64 quick
reference card |
| Schematic diagram
of the Commodore 64 |
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| Top copy has a
spiral binding, bottom copy has a plastic
comb binding. |
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| Advanced
Machine Code Programming for the Commodore
64 |
| A P Stephenson
and D J Stephenson / Granada Publishing
Ltd. London |
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| Introduction |
| The 6502/6501A
microprocessor |
| The 6502/6510A
instructions and addressing modes |
| Entering and assembling
machine code |
| Machine code building
bricks |
| Sort routines |
| High resolution
graphics |
| TTL logic and I/O
techniques |
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| Binary and Hex |
| Kernal subroutines |
| 6502/6510A complete
instruction set |
| Colour code |
| ASCII code |
| How simple variables
are stored |
| Glossary of terms |
| Answers to self-test
questions |
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| Index |
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| Advanced
Machine Language Book for the Commodore
64 |
| (Lothar Englisch
/ Data Becker / First Publishing) |
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| Introduction |
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| Numbers and arithmetic |
| Interrupts |
| Beyond BASIC |
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| Commodore
64 Adventures |
| A
guide to playing and writing adventures |
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| Mike Grace / First
published 1983 by Sunshine Books (Scot
Press Ltd) London |
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| Foreword |
| The mystery and
the magic |
| Moving around an
adventure |
| Objects and commands |
| Pitfalls and perils |
| Writing the plot |
| Setting the scene |
| Do you need help? |
| Sprites and sound
effects |
| Where do we go
from here? |
| Picking up nicely
now |
| Not that way |
| Nice day for a
dip |
| To talk of many
things |
| A kiss in time |
| Looking to the
future |
| Afterword |
| Appendices |
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| Commodore
64 Computing |
| Ian Sinclair /
Granada 1983 |
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| Preliminaries |
| Beginning BASIC |
| Processing |
| Decisions and loops |
| Data processing
and program design |
| Introducing graphics |
| Sprites and colour |
| Function keys and
the sound generator |
| Sorting out and
other topics |
| System expansion
and advanced features |
| Appendix |
| Index |
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| Commodore
64 Micro Guide |
| A
Quick Reference Guide to the BASIC and
System Operations of the Commodore 64 |
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| Professor Peter
Morse / Brian Hancock / Century Communications
London 1984 |
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| Commodore keywords |
| Conventions |
| Arithmetic and
logic operations |
| Control keys |
| Operating commands |
| BASIC statements |
| BASIC functions |
| Error messages |
| Screen display
and graphics |
| Sound |
| Peripheral control
commands |
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| Complete
Pascal Compiler for the Commodore 64 |
| First Publishing
Limited, Pangbourne, Berks, UK 1984 |
| Also Data Becker
GmbH, Düsseldorf, West Germany |
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| A computer disk
to install the PASCAL programming language
on the Commodore 64 |
| with instructions
and examples in a ring binder |
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| Commodore
64 Sound & Graphics |
| (Peter Falconer
/ Beam Software / Melbourne House) 1984 |
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| GEOS
User's Manual (Version 1.3 for C64) |
| Your
new Graphic Environment Operating System
(GEOS) ushers in a "whole new world"
for your Commodore 64 or Commodore 128.
GEOS brings to you the power and ease
of use that icons, windows and pop-down
menus provide. A simple click of the
joystick is all it takes to get the
job done. |
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| Distributed in
the United Kingdom for Berkeley Softworks
Inc by Micropose Software Limited, Tetbury,
Glous. |
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| Before you begin |
| GEOS training camp |
| GEOS desktop |
| geoPaint |
| geoWrite |
| Desk accessories |
| Troubleshooting |
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| Printed 10/86 |
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| Simons'
Basic for Commodore 64 |
| The
Simons' Basic cartridge adds 114 commands
to the Commodore 64's standard BASIC. |
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| Commodore Business
Machines Limited, 3370 Pharmacy Avenue,
Agincourt, Ontario. |
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| Introduction to
Simons' Basic |
| Programming Aids |
| Input validation
and text manipulation |
| Extra numeric aids |
| Graphics with Simons'
Basic |
| Screen manipulation |
| Sprite and user-defined
graphics |
| Structured programming |
| Error trapping |
| Making music with
Simons' Basic |
| Read functions |
| Examples of Simons'
Basic programs |
| Error Messages |
| Glossary |
| Index |
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| Sixty
Programs for the Commodore 64 |
| Robert Erskine,
Humphrey Walwyn, with Paul Stanley,
Michael Bews (Pan / Personal Computer
News) |
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| Soccer Supremo,
Nightfighter, Bridges, Grenadier, Cheshire
Cat, Horse Race, Xmas Eve, Buzzy Bee,
Heli-Bomber, Sheepdog Trials, Hangman,
Evolution 1, Evolution 2, Evolution
3, History Cross, Blitz, Scuba, Plot
Planner, Top Trainer, Battleships, Galaxians,
Show Sign, Flying Geese, Tanx, Countabout,
Stellar Run, Invaders, Roots, Anagrammatic,
Biorhythms, Bulls and Cows, Endings,
Omnicalendar, Moonlander, Alien, Noughts
and Crosses (OXO), Picture Pairs, Bricklayer,
Drag Racer, Exocet, Numbers, Championship
Boxing, Duel, Fall Guy, Radiopower,
Swordsman, Newmarket, Division One,
Dogfight, Asset Stripper, Fives, Tug-of-War,
Mushroom Invasion, Postman, Energy Fields,
Pay Packets, Dambusters. |
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| That'll be Fifty
Seven Programs for the Commodore 64
then . . . . . |
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| Software
Projects C64 |
| (Rudolf Smit /
Melbourne House) Beam Software 1984. |
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| Introduction |
| The right way to
good programming |
| Birthday and anniversary
calendar (1) |
| Birthday calendar
(2) |
| Telephone directory |
| Mortgage repayments |
| A word guessing
game |
| Rolling three dices |
| Answers to some
questions raised |
| Clues to solutions
of programming problems |
| Screen dump routine
for Commodore 64 |
| Printer combination |
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| Super
Charge Your Commodore 64 |
| Ready
made machine language routines |
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| (Barry Thomas /
Melbourne House) |
| Ready Made Machine
Language Routines |
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| Introduction |
| Computer numbers |
| Machine language
explained |
| Using machine language |
| Sound ideas |
| Bit mapping |
| Spright might |
| Miscellaneous utilities |
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| Number-base conversions |
| Memory map |
| Useful Addresses |
| Useful ROM routines |
| 6510 instruction
set |
| Assemblers |
| Further reading |
| Index |
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| The
Programmer's Troubleshooting Guide (Commodore
64) |
| Piers Letcher/
Century Communications, London. 1984. |
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| Introduction |
| The difficulties
of correct program input |
| BASIC run errors |
| Specific BASIC
problems |
| Input |
| Output |
| Graphics |
| Animated graphics |
| Sound |
| Memory |
| Structure |
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| Machine code |
| The Commodore 64
computer |
| Commodore error
messages |
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| The
Working Commodore 64 |
| A
library of practical subroutines and
programs |
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| David Lawrence
/ Sunshine Books (Scot Press Ltd) 1983. |
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| Calling up Commodore |
| Good things in
small packages |
| Programming tools |
| The colourful 64 |
| The 64 as secretary |
| Home education |
| High micro-finance |
| Music |
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| Busicalc |
| Software from Supersoft |
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| Instruction booklet |
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| Cartridge
Backer |
| Cybertech Software
1985 |
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| Instruction booklet |
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| Easyscript |
| Commodore Business
Machines (UK) Ltd |
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| Instruction manual
for the word processor supplied with
1541 disk drives |
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| Mini
Office II for C64 |
| (Disk version)
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| Instruction booklet
for Word processor, Database, Spreadsheet,
Label printer, Graphics and Communications
software for the Commodore 64 and 128.
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| Mini
Office II for C64 |
| (Tape version)
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| Instruction booklet
for Word processor, Database, Spreadsheet,
Label printer, Graphics and Communications
software for the Commodore 64 and 128.
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| Seawolf
(C64) |
| A
special home version of the Bally/Midway
arcade game (on cartridge) |
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| 1983 Commodore
Electronics Ltd |
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| Single sheet of
instructions |
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| Loading the cartridge
and starting the game |
| Strategy |
| Seawolf scoring |
| Scoring |
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| The
Six Variety Games Programs (C64) |
| Leaflet accompanying
the games diskette supplied with the
1541 disk drive |
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| Loading the programs
from diskette |
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| Sooper Froot |
| Stellar Wars |
| The Quest |
| Depth Charge |
| Labyrinth |
| Patience |
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| Zoom
Machine Code Monitor |
| Supersoft, Wealdstone,
Harrow, England. |
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| Instruction booklet
for the Zoom machine code assembler/disassembler. |
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